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1. Don't allow invention jobs on original blueprints - in Player Features and Ideas Discussion [original thread]
You can't start an invention job on an original blueprint, so why have it as a contextual menu option? Similarly, Copying should not be an option on a blueprint copy, for the same reason.
- by Benaiah Tulwar - at 2010.06.07 23:59:00
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2. Display number of science jobs queued, and disallow impossible jobs - in Player Features and Ideas Discussion [original thread]
In the Science and Technology window, on the Jobs tab, you have this nice empty block at the bottom of the window. How about printing current and max number of manufacturing and science jobs there, so we don't have to count them manually? On the B...
- by Benaiah Tulwar - at 2010.05.25 04:03:00
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3. Career agent display truncated with expanded font - in Player Features and Ideas Discussion [original thread]
If the client font is set to expanded, the Advanced Military career agent display is truncated:
- by Benaiah Tulwar - at 2010.05.14 05:13:00
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4. Typo in Turret Control certificates - in Player Features and Ideas Discussion [original thread]
All four Gunnery -> Turret Control certificates have a typo in the first paragraph: "all kinds of weapon." You'd want to say either "any kind of weapon" or "all kinds of weapons."
- by Benaiah Tulwar - at 2009.12.31 05:48:00
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5. Ambulation when nobody's home - in Player Features and Ideas Discussion [original thread]
Yes, well, in a backwoods Theology Council, you would have scratched and broken pews, torn and discarded copies of the Scriptures, overturned urns and other vessels, a few haggard beggars here and there, and the occasional unkempt, wild-eyed proph...
- by Benaiah Tulwar - at 2009.03.16 20:21:00
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6. Ambulation when nobody's home - in Player Features and Ideas Discussion [original thread]
I love this idea! It makes a lot of sense. Populate stations with some NPCs commensurate to the number of pod pilot traffic it gets. A bustling station would be clean, filled with bright lights, colors and dynamic sounds, whereas a neglected stati...
- by Benaiah Tulwar - at 2009.03.16 15:11:00
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7. Certificates: more feedback - in Player Features and Ideas Discussion [original thread]
Currently, when you earn new certificates, it simply says, e.g., "2 certificates awarded". Which two? They don't seem to be logged anywhere. Earning certificates, in my opinion, is a big deal because it takes a lot of work (time), and you can neve...
- by Benaiah Tulwar - at 2009.03.16 15:06:00
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8. Remove room warnings after mission completed - in Player Features and Ideas Discussion [original thread]
When a mission's objectives have been completed (especially when all NPC ships have been destroyed), any automated warning messages assigned to a room should be removed if the player revisits that room. Example: Silence The Informant. I got the wa...
- by Benaiah Tulwar - at 2009.03.09 04:22:00
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9. New Blog: More Queue Queue - in EVE Information Portal [original thread]
YES, OMG1!!! CCP WeLovesyou!!Thx! ByeKisses&HUgs
- by Benaiah Tulwar - at 2009.02.25 01:48:00
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10. Help! unexplainable lag! - in Issues, Workarounds & Localization [original thread]
I've been seeing this ever since Quantum Rise hit the wire. I have a Radeon 3870 and an Opteron 175, Windows XP, 4 GB RAM.
- by Benaiah Tulwar - at 2008.12.30 05:26:00
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11. slight game freezing @ 1min intervals - in Issues, Workarounds & Localization [original thread]
I've been experiencing this ever since Quantum Rise... it seems to start getting noticeable around 30 minutes logged in (and for me becomes almost unplayable after 2 hours), so I would recommend exiting and reloading every half hour.
- by Benaiah Tulwar - at 2008.12.20 08:47:00
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12. Location info on research window - in Player Features and Ideas Discussion [original thread]
When you have the research projects tab open on your journal, please allow the user to right-click on an agent to pull up location information. Currently, you can set the destination, add a waypoint, or bookmark the location, but you can't pull up...
- by Benaiah Tulwar - at 2008.11.22 01:09:00
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13. Add "avoid system" function to Route tab - in Player Features and Ideas Discussion [original thread]
When you pull up the info for a solar system, you have the Route tab to show you how to get there. Please add a function to avoid one or more systems in this route. I envision a select box at the top of the tab with the systems listed as option...
- by Benaiah Tulwar - at 2008.11.10 01:38:00
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14. Network Issues - in EVE General Discussion [original thread]
Originally by: Wenomos server is closed again lets go have some sleep this day f...d up Server closed again Let us all go get some sleep This day is f...d up. Fixed your outage haiku for you.
- by Benaiah Tulwar - at 2008.10.28 19:28:00
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15. Repair Shop: Only show damaged items, along with their damage - in Player Features and Ideas Discussion [original thread]
Currently, the repair interface in a station simply shows you a list of all items and ships you have at the station, and you have to double click or right click->Get Repair Quote to see if it's even damaged. I think it should: 1) Only list ite...
- by Benaiah Tulwar - at 2008.09.16 03:30:00
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16. Improve unplug implant dialog - in Player Features and Ideas Discussion [original thread]
Currently, when you ask to unplug an implant, it says: Quote: "Implants are lost when unplugged. Are you sure you want to remove this one now?" to remove any confusion as to which implant you clicked on, add the name of it to the dialog...
- by Benaiah Tulwar - at 2008.08.27 03:47:00
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17. [Minor Issue] The Procurer sucks. - in Assembly Hall [original thread]
I mined with an Arbitrator (2 Mining Laser IIs, Mining Laser Upgrade, 5 Mining Drones, and a Mining Drone Rig) for quite a while, and was content. Once I finally got access to Mining Barge, I compared the stats of the Procurer and the Retriever fo...
- by Benaiah Tulwar - at 2008.08.26 06:14:00
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18. Display lab locations in Science & Industry - in Player Features and Ideas Discussion [original thread]
Thanks for your support: http://oldforums.eveonline.com/?a=topic&threadID=854526&page=1
- by Benaiah Tulwar - at 2008.08.25 03:00:00
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19. [Idea] Display lab locations in Science & Industry - in Assembly Hall [original thread]
Edited by: Benaiah Tulwar on 25/08/2008 02:58:17 Edited by: Benaiah Tulwar on 25/08/2008 02:57:31 That's fine if you already have a job, but if you're looking for an installation, there's a problem. On the Science and Industry menu, on the...
- by Benaiah Tulwar - at 2008.08.25 02:56:00
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20. [Idea] Display lab locations in Science & Industry - in Assembly Hall [original thread]
Please display the lab locations in the Science & Industry menu. I see a bunch of labs "3 jumps away" but I have no idea where they are. My corp leader informs me, but he shouldn't have to. If the pod interface is smart enough to know the lab is ...
- by Benaiah Tulwar - at 2008.08.25 01:00:00
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